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The Rising Sun

The Rising Sun

Amulet
Unique
2% Chance to cast level 0 Meteor when struck
+2 to Fire Skills
+24~48 fire damage
Replenish Life +10
+74 Absorbs Fire Damage (Based on Character Level)
+4 to Light Radius

WHERE TO FARM IT

Which area you farm is decided by the area's monster level, not by the item — the rule is the same for everything, so it lives on the mechanics page.

NAMED TARGETS

Named monsters that can be farmed deliberately. The list spans all three difficulties; each monster appears once, at its most rewarding one. The figure is an estimated average kill count.

Baal nightmare · Lv 75 ~1 every 28,476 kills
Diablo normal · Lv 110 ~1 every 29,531 kills
Izual hell · Lv 86 ~1 every 32,933 kills
Bremm Sparkfist hell · Lv 88 ~1 every 50,315 kills
Geleb Flamefinger hell · Lv 88 ~1 every 50,315 kills

BASE ITEM DROPS

expected per kill

This counts how often the plain Amulet drops. A dropped base still passes a quality roll before becoming this item.

Duriel normal · Lv 22 0.10 per kill
Duriel nightmare · Lv 55 0.10 per kill
Duriel hell · Lv 88 0.10 per kill
Andariel normal · Lv 12 0.05 per kill
Andariel nightmare · Lv 49 0.05 per kill
Andariel hell · Lv 75 0.05 per kill
The Summoner normal · Lv 18 0.03 per kill
Diablo normal · Lv 40 0.03 per kill
Diablo normal · Lv 110 0.03 per kill
The Summoner nightmare · Lv 55 0.03 per kill
Blood Raven normal · Lv 10 0.03 per kill
The Summoner hell · Lv 80 0.02 per kill